
- CollegeSchool of Pre-Degree Studies
- CourseUAL Foundation Diploma in Art and Design
- Graduation year2025
This immersive game-film hybrid explores self-projection through the lens of immigration and identity. Blending personal memory with fictional narrative, it examines how external perceptions—from society, family, and cultural expectations—shape and distort the self. Through shifting perspectives and a constant, watchful gaze, the work questions whether we can ever escape the roles others project onto us.
Final work
Migration
The film constructs a perceptual reconstruction of my mother's immigrant experience through multi-angle game footage and ironic, ambiguous poetic narration. The work explores the unconscious projections my mother exerted on me, and reflects my sense of disbelief and distance from her choices. There is a character staring at the protagonist, whose gaze resembles both my mother's and my reflection on my identity as a “mother”.

Know Me, Clone Me
In the game, you are a new individual who has just immigrated from Earth, only to realize that the new world is not as wonderful as they described it. The people around you are constantly following and watching you, as if they are projecting something. You try to run away, hide, and even try to “disappear” from them, just to find your way back. But the question is - can you really go back? The game is an immersive experience that explores how other people's projections shape, bind, and even replace an individual's self-perception.
Clone Me, Know Me (Game Playing)
Clone Me, Know Me (Game Playing)
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Migration and Clone Me, Know Me
This immersive game-film hybrid explores self-projection through the lens of immigration and identity. Blending personal memory with fictional narrative, it examines how external perceptions—from society, family, and cultural expectations—shape and distort the self. Thro...
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