# Project Description

TIME CLASH：Memory Defence

Yonghan Liu

Summary

Final work

I am a designer and visual researcher with a background in User Experience Design from the University of the Arts London. My work bridges UX thinking with visual storytelling, editorial design, and curatorial methods—combining research-based approaches with experimental, cross-media expression.

I am a designer and visual researcher with a background in User Experience Design from the Univer...

College London College of Communication

Course BA (Hons) User Experience Design

Graduation year 2025

Time Clash is a nostalgic, memory-driven board game that invites players to recover and share fragments of their childhood by collecting object-based “memory chains.” Set against the metaphor of a black hole devouring forgotten memories, the game blends emotional storytelling, strategic cooperation, and collective recall. Inspired by the shared experiences of China’s post-2000 generation, it explores how everyday objects — from snacks to electronics — preserve identity, emotion, and a sense of belonging.

Final work

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Time Clash is a nostalgic, memory-driven board game that invites players to recover and share fragments of their childhood by collecting object-based “memory chains.” Set against the metaphor of a black hole devouring forgotten memories, the game blends emotional storytelling,...

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