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# Project Description Aetherfall Yijia Li Summary Final work Awards Nominated | MullenLowe NOVA Awards 2025 Yijia Li is a designer and creative technologist whose practice merges 3D game development with critical inquiry into human-AI interaction. Using speculative design and technical experimentation, she investigates the psychological and societal dynamics of digital spaces, provoking reflection on the evolving relationship between humans and intelligent machines. Yijia Li is a designer and creative technologist whose practice merges 3D game development with c... College Central Saint Martins Course MA Narrative Environments Graduation year 2025 An asymmetric VR game experience interrogating the unequal dynamics of control between human and AI systems, revealing the quiet hierarchies embedded in our interactions with technology. Aetherfall foregrounds the asymmetrical power dynamics between human ingenuity and AI omniscience, probing whether artificial systems can truly understand, replicate, or ultimately surpass human creativity. The game mechanics are designed to simulate AI’s control over human agency in subtle yet powerful ways. The asymmetry between the VR player (AI) and the PC player (human) mirrors the real-world dynamic where AI operates from an unseen, omnipresent perspective, shaping human choices without direct intervention. Collaborators: Sitraka Rakotoniaina, Project Consultant Miao Su, Interaction & Level Designer Richeng Liu, Interaction & Game Mechanics Designer Fanrui Sun, Character Designer Xiyan Chen, Workflow Supervision Zhen Liu, Narrative Designer Boyu Liu / William Wang , Technical Support Yutong Zhou / Krista Fu, Graphic Designers Final work Aetherfall: A Game of Asymmetric Intelligence Step into a speculative future where AI governs, and human creativity is a fading resource. This asymmetrical VR-PC co-op game explores the power dynamic between humans and AI. Mind Palace Awakens The human player finding a Creativity Fragment and entering a glowing mind palace, sparking creative rebirth. VR controls Gesture and head movement let the VR player reshape the world, guiding or misleading the PC player. View Gallery View Gallery Share this project An asymmetric VR game experience interrogating the unequal dynamics of control between human and AI systems, revealing the quiet hierarchies embedded in our intera... A link to this page has been added to your clipboard Browse related work Beyond Human Body Digital Experiences Futures Story & Myth
# Links ## Official page - https://ualshowcase.arts.ac.uk/project/616096/cover ## External - https://www.linkedin.com/in/yijia7080452aa - https://www.instagram.com/lyra_nanaki - https://liyijia.me/ - tel:86 18500529712 - mailto:lyj851108695@gmail.com - https://forms.arts.ac.uk/client-enquiry-form/ - https://twitter.com/intent/tweet?url=https%3A%2F%2Fualshowcase.arts.ac.uk%2Fproject%2F616096%2Fcover&text=Aetherfall - https://pinterest.com/pin/create/button/?url=https%3A%2F%2Fualshowcase.arts.ac.uk%2Fproject%2F616096%2Fcover&media=https%3A%2F%2Fportfolio-tools.s3.eu-west-2.amazonaws.com%2Fwp-content%2Fuploads%2F2025%2F05%2F09185553%2Fcoverpage3.0.png&description=Aetherfall