
- CollegeCentral Saint Martins
- CourseMA Narrative Environments
- Graduation year2025
An asymmetric VR game experience interrogating the unequal dynamics of control between human and AI systems, revealing the quiet hierarchies embedded in our interactions with technology.
Aetherfall foregrounds the asymmetrical power dynamics between human ingenuity and AI omniscience, probing whether artificial systems can truly understand, replicate, or ultimately surpass human creativity.
The game mechanics are designed to simulate AI’s control over human agency in subtle yet powerful ways. The asymmetry between the VR player (AI) and the PC player (human) mirrors the real-world dynamic where AI operates from an unseen, omnipresent perspective, shaping human choices without direct intervention.
Collaborators:
Sitraka Rakotoniaina, Project Consultant
Miao Su, Interaction & Level Designer
Richeng Liu, Interaction & Game Mechanics Designer
Fanrui Sun, Character Designer
Xiyan Chen, Workflow Supervision
Zhen Liu, Narrative Designer
Boyu Liu / William Wang , Technical Support
Yutong Zhou / Krista Fu, Graphic Designers
Final work
Aetherfall: A Game of Asymmetric Intelligence
Step into a speculative future where AI governs, and human creativity is a fading resource. This asymmetrical VR-PC co-op game explores the power dynamic between humans and AI.

Mind Palace Awakens
The human player finding a Creativity Fragment and entering a glowing mind palace, sparking creative rebirth.
VR controls
Gesture and head movement let the VR player reshape the world, guiding or misleading the PC player.



