
- CollegeCentral Saint Martins
- CourseMA Narrative Environments
- Graduation year2025
Plastic Traps in the Anthropocene Era: REBIRTH (2080) is a speculative VR narrative that explores how environmental fear is commodified. Set in the year 2080, the experience places users in a future archaeological lab investigating the ruins of “Rebirth,” a healthcare giant that thrived by exploiting public panic over microplastic pollution. The project critiques how consumer markets transform ecological crises into economic opportunity.
The VR & MR journey unfolds across five emotional scenarios; each designed to evoke and break the emotional state of the “consumerist placebo effect”. Ranging from fake newsrooms to luxury wellness clinics—participants witness the emotional arc of consumer manipulation: fear, desire, relief, and eventual disillusionment. As they scan fake health reports, purchase symbolic safety products, and uncover the artificial creation of panic, they are forced to reflect on how capitalism sells self-comfort, not certainty.
Blending speculative fiction, environmental science, and behavioral economics, this project questions the ethics of health-driven consumption. Ultimately, participants are challenged to re-examine whether their conscious purchases genuinely protect their health—or merely serve as comforting acts of self-deception within an exploitative market system.
Collaborators:
Shuxin Liu, Psychological Sociology Theory Guidancer
Haixu Wang, 3D Animation Tec-Director
Xiangqi Wen, VR Tec-Director
YUHUAN JIN, MR Tec-Director
LIANGYU QIN, Visual Director
Final work
Plastic Traps in the Anthropocene Era: REBIRTH (2080)
A speculative VR and MR narrative of future archaeology, exploring microplastic pollution, consumerism, and health anxiety.

Narrative structure of future archaeological experience
The project image sets a "consumption placebo effect" narrative framework in the future archaeological laboratory in 2080.

Full journey: MR experience demonstration
By leveraging 3D scanning and modelling, we have integrated real-world museum scenes with VR experiences within an open museum space. Illustrated here at the Tate Modern Gallery.
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Plastic Traps in the Anthropocene Era
Plastic Traps in the Anthropocene Era: REBIRTH (2080) is a speculative VR narrative that explores how environmental fear is commodified. Set in the year 2080, the experience places users in a future archaeological lab investigating the ruins of “Rebirth,” a healthcare...
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