
- CollegeLondon College of Communication
- CourseMA Illustration and Visual Media
- Graduation year2025
This interactive visual novel prototype imagines a speculative future where consciousness can be digitized and personal identity is continuously negotiated between emotional bonds and ideological belief.
Set among friends and factions with conflicting moral visions, the demo invites players to navigate choices that resist clear judgment, revealing the tension between empathy, conviction, and doubt.
Developed through research into posthuman identity and interactive narrative form, the work serves as an early exploration of how belief systems influence perception and communication in virtual space.
It offers a glimpse into a larger narrative world that examines how perspective and desire shape what we come to recognize as the self.
Final work
ION Intro
The narrative opens as the protagonist is tested by the consciousness-uploading system, which evaluates their values through a series of choices that shape the later story. Layered ambient music and a measured, breathing rhythm guide players into a state of immersion and emotional focus.
dreamlike memory
This dreamlike memory sequence explains the player’s immediate goal: to communicate with “Arix,” the sister who has made severe accusations against you, and to see what outcome will emerge. The memory appears fragmented and glitched, suggesting the unreliability and editability of recollection within the uploaded-consciousness world. Much like its function in the narrative, this scene both defines the objective and, through its ambiguity, invites the player’s full belief.
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