# Project Description

4square

Sam Shepherd

Summary

Final work

Sam Shepherd is a multidisciplinary artist whose practice examines the unstable intersections between personal experience and collective cultural frameworks. Operating at the threshold of critical theory and material experimentation, their work investigates how neoliberal systems shape contemporary modes of perception, belonging, and dissent.

A transnational upbringing informs Sam's distinctive perspective, one that embraces outsiderhood as both condition and methodology. Their work collects the overlooked fragments of culture—the half-remembered symbols, subcultural references, and digital ephemera that float through daily life—rebuilding them into artworks that feel familiar yet unsettling. Sam creates objects that paradoxically erase traces of their making, achieving a prefabricated aesthetic that mirrors the impersonal quality of mass-produced cultural artifacts. Sam engages with hyperreal fragments of cultures experienced secondhand or at a remove, transforming these mediated references into new mythologies that make abstract ideas physically tangible. Beyond traditional exhibition contexts, they reconfigure their artistic lens through projects with music collectives and alternative spaces. This expanded practice tests ideas in lived environments where theoretical frameworks encounter the realities of collaborative production. At its core, Sam's practice interrogates how we find authenticity in a world of prefabricated experiences.

Sam Shepherd is a multidisciplinary artist whose practice examines the unstable intersectio...

College Central Saint Martins

Course BA (Hons) Fine Art

Graduation year 2025

"4Square" is a surreal work of autofiction and world-building—a short film that explores identity, displacement, and the weight of expectation through the mythologized lens of a childhood playground game. The protagonist, Hero, is a perpetual winner in Foursquare—a simple elementary school game that becomes a battleground for deeper existential struggles. The film mirrors my upbringing between countries, caught in an emotional "middle place," torn between the pressure to succeed and the longing to simply exist without pretense.

When Hero finally loses, the crushing weight of maintaining his image as a victor becomes unbearable. In a dramatic act of surrender, he performs harakiri—only for his wound to burst open with a flood of dodgeballs instead of blood. He confronts the inescapable truth: he cannot outrun his limbo. His journey culminates in a haunting ascension.

The film’s soundtrack weaves together fragments of memory, blending church organ renditions of "Dark Fantasy" with a youtube cover of Richard Hawley’s The Streets Are Ours (famously featured in Banksy’s Exit Through the Gift Shop ), creating a nostalgic yet uneasy atmosphere. Hero embodies my struggle—clinging to false facades, hiding behind a tuxedo-print T-shirt and an air of insecure arrogance. His opponent, wearing a hoodie that reads "Great Valley" (a place that doesn’t exist), represents the version of myself that has learned to embrace imperfection and find peace in stillness/nothingness.

"4Square" is a meditation on memory, childhood anxieties, and the bittersweet realization that our past selves were never failures—just learning how to survive. In the end, Hero’s ascent isn’t defeat, but an acceptance that some battles were never meant to be won.

Final work

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

Share this project

"4Square" is a surreal work of autofiction and world-building—a short film that explores identity, displacement, and the weight of expectation through the mythologized lens of a childhood playground game. The protagonist, Hero, is a perpetual winner in Foursquare—...

A link to this page has been added to your clipboard

Browse related work

Aesthetics

Places & Spaces

Realities

Identity

Story & Myth
