
- CollegeCentral Saint Martins
- CourseMA Narrative Environments
- Graduation year2025
Over – Desire Catcher is a satirical and speculative wearable device that critically responds to the rise of impulse spending in livestream shopping. Taking inspiration from grotesque octopus tentacles, the soft robotic device inflates and wraps around the user's wrist whenever a purchase is made. The longer the user stays on the platform or continues engaging, the more the tentacle swells—gradually increasing physical pressure and discomfort. This isn’t a punishment, but a form of narrative interruption: a performative disruption of habitual consumption.
Situated within the hyper-stimulated context of livestream commerce—where shopping merges with entertainment and social performance—the device exposes the blurred line between desire and necessity. It physically intervenes in everyday consumer gestures like swiping, clicking, and paying, reframing these automatic behaviors as opportunities for reflection. As embedded smart textiles stretch, they emit high-frequency noise, adding a layer of sonic irritation that turns consumption into an ironically embarrassing experience.
Blending consumer psychology, sales ritual research, and wearable tech, the device uses absurdity and discomfort to shift the user’s perspective. An optional spending limit function inflates the device as the user nears their budget threshold. Through a physical prototype, stylized animation, and visual storyboard, Over – Desire Catcher constructs a multi-sensory narrative environment that invites critical awareness of how we shop, why we want, and what it means to resist.
Collaborators
Felix Loftus, Karsten Goodwin, Xiuyuan Zhang, Jingyu Li, Wanqi Fu, @wenyiqn, @hrisj3d (Technical Support)
Songsong (Emotional Support)
Final work
OVER – DESIRE CATCHER
Uncovering the underlying logic of impulsive buying and loss of control. This video acts as an advert and explains the device's purpose.

Workflow
A wrist-worn device featuring screens, sensors, and motors inflates tentacle-like structures. The 3D model helps illustrate its function.
3D Model
You can see a wrist-worn device with screens, detectors, and motors that inflate tentacles; the 3D model aids understanding.

Poster
A speculative poster visualising the wearable in action—highlighting its absurd resistance to impulsive consumption.
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