
- CollegeCentral Saint Martins
- CourseMA Narrative Environments
- Graduation year2025
Veil Horizon is a game concept project centered on climate disaster and social stratification. Through the game narrative, character and scene designs, and a video prototype, Veil Horizon presents a speculative future rooted in Southeast Asian climate and mythologies. Incorporating cultural research with visual storytelling, the game experience is a journey to survive on the way to the Cocoon City.
Set in a flooded future nation, the story follows Pii Nyak, a young Akha girl who survives a ritual destroyed by torrential rain. With only a torn mosquito net, she journeys across fragmented societies: the poppy-farming Mountain Tribe, the river-drifting Boat People, and the secluded Wealthy Class. The mosquito net becomes the game’s central mechanism, symbolizing shelter, trade, and fragile survival, while players manage resources, weather effects, and choices shaping Pii Nyak’s fate.
Veil Horizon is both an artistic reflection on climate crisis and an experiment in how games can merge narrative and social commentary. It builds a virtual world concept that explores resilience through cooperation, and challenges players to rethink survival not in isolation, but with necessary connection.
Collaborators:
Yingfeng Xie, Heifeng Li Scene 3D Modelling
Pei-Chin Lin Filming Assistant
Claire Healy, Project Advisor
Final work

Cocoon City, a high-class heterotopia
Veil Horizon Trailer

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