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# Project Description Clarity jiani zhan Summary Final work I am a designer who enjoys turning complex system problems into tangible and interactive experiences. I believe design is not only about giving answers. It is about making problems visible and easier to understand, so that we can explore more possibilities and directions for the future. I am a designer who enjoys turning complex system problems into tangible and interactive experien... College London College of Communication Course MA Design for Social Innovation and Sustainable Futures Graduation year 2025 This deck is a quiet game you play with yourself. While you “draw cards,” you also sort out your thoughts and find your own sense of order in the mess. It won’t tell you what to do, but it will help you see that the answer is already inside you. Final work Clarity Clarity is a set of cards designed to help you untangle your current thoughts. It stems from a simple question: ‘Why do we often feel lost?’ Rather than providing answers, this deck functions more like a ‘thinking desktop’, enabling you to lay out your current situation for examination. The cards correspond to different dimensions such as environment, resources, and challenges.By drawing, grouping, ordering, and discarding cards, you bring your real situation into the game and start seeing it from a new angle.This is not a fortune-telling system. It is a design experiment that uses play and visualization to help people think in a lighter, more tangible way. It invites you to rebuild order inside chaos, and to find the strength to move forward again. Clarity Clarity is a set of cards designed to help you untangle your current thoughts. It stems from a simple question: ‘Why do we often feel lost?’ Rather than providing answers, this deck functions more like a ‘thinking desktop’, enabling you to lay out your current situation for examination. The cards correspond to different dimensions such as environment, resources, and challenges.By drawing, grouping, ordering, and discarding cards, you bring your real situation into the game and start seeing it from a new angle.This is not a fortune-telling system. It is a design experiment that uses play and visualization to help people think in a lighter, more tangible way. It invites you to rebuild order inside chaos, and to find the strength to move forward again. Research and process printing After completing the digital version of the card, it is necessary to test print the card dimensions and make adjustments to achieve the desired final presentation. Share this project This deck is a quiet game you play with yourself. While you “draw cards,” you also sort out your thoughts and find your own sense of order in the mess. It won’t tell you what to do, but it will help you see that the answer is already inside you. A link to this page has been added to your clipboard
# Links ## Official page - https://ualshowcase.arts.ac.uk/project/687391/cover ## External - https://www.linkedin.com/feed/ - https://www.instagram.com/Liutiao.liu - tel:13926580938 - mailto:13926580938@163.com - https://twitter.com/intent/tweet?url=https%3A%2F%2Fualshowcase.arts.ac.uk%2Fproject%2F687391%2Fcover&text=Clarity - https://pinterest.com/pin/create/button/?url=https%3A%2F%2Fualshowcase.arts.ac.uk%2Fproject%2F687391%2Fcover&media=https%3A%2F%2Fportfolio-tools.s3.eu-west-2.amazonaws.com%2Fwp-content%2Fuploads%2F2025%2F11%2F16155217%2F2-18.jpg&description=Clarity