
- CollegeCentral Saint Martins
- CourseMA Narrative Environments
- Graduation year2025
The story follows Orion Daris, a former computer science student who lost his girlfriend Amina in a tragic brain-machine interface experiment. Traumatised by the incident, Orion grew increasingly fearful of technology. Years later, having abandoned his studies and working as a salesman, he unexpectedly receives a mysterious new virtual reality device from an unknown organisation along with a letter that mentions Amina. Driven by the need for answers, Orion connects to Cyberspace, only to find himself entangled in a dangerous conflict between powerful tech conglomerates.
The story unfolds in a future where artificial intelligence, memory manipulation, and brain-machine interfaces reshape human consciousness, yet these advancements lie in the hands of monopolistic corporations. The narrative challenges players to rethink their attitude to technology. It argues that technology itself is neutral, its value determined by the intent of those who wield it.
As machines take over more of our abilities, the boundaries between AI and humanity are blurred. What truly remains ours, and are the enduring traits of humanity our greatest strengths or merely fading relics of a past that may soon be forgotten?
For more information, please visit our website.
A project co-directed with Bohao Lei.
Collaborators:
Sitraka Rakotoniaina, Project Mentor
Yuhuan Shen, Logo Designer & Narrative Consultant
Steven Mayer, Fundamental Game System Developer
Final work
Game Trailer
Story prologue about Orion as he enters Chimera's database via Cyberspace, led by a mysterious hacker, to uncover Amina's death
In-game Footage
Demo presenting the game's basic interaction in the first level: conversing, picking up key items and reading information
Environments
Video showing renders of the four levels: Local Network – Internet – Search Engine – Chimera Corp’s Database
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