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Red Sister

Emily Waters

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Hey, I'm Emily! I'm a lighting artist primarily interested in animation and game. This year I have been teaching myself Maya, Nuke and Unreal as well as dabbling in ZBrush and Houdini. My work primarily focuses on environments but really I'm passionate about worldbuilding and storytelling (and pretty pictures).

Hey, I'm Emily! I'm a lighting artist primarily interested in animation and game. This year I hav...

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Inspired by the novel 'Red Sister' by Mark Lawrence; Sweet Mercy is the last hope for salvation in a planet being slowly covered in ice. The "focus moon" magnifies the suns fleeting rays and focuses it on a strip of land called "the corridor". My aim for this project was to create a game cinematic to introduce an imaginary environment to players. I redesigned and created the convent, Sweet Mercy, using Maya, ZBrush, Substance Painter, Unreal Engine 5, Houdini and Nuke.

I worked with a sound designer named Hattie Kim who made all of my beautiful sound for me!

Final work

Red Sister game cinematic

This is my final cinematic. I designed and modelled everything except the grass which is from fab marketplace. The sound is courtesy of Hattie Kim.

Concept work featuring a convent on top a mountain. The lighting is pale blue with warm god rays. Birds are flying off screen from the convent.

Colour concept of the environment

A flat drawing of a convent inspired by Russian Orthodox architecture. The walls are limestone and covered in peeling red paint.

Colour concept of the convent

  • Early concepts exploring shape. Flat, grey sketches of towers featuring domes and lots of windows.
  • Rough sketches of a convent shape on different mountain formations. Featuring plateaus and pointy, windswept mountains.

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Red Sister

Inspired by the novel 'Red Sister' by Mark Lawrence; Sweet Mercy is the last hope for salvation in a planet being slowly covered in ice. The "focus moon" magnifies the suns fleeting rays and focuses it on a strip of land called "the corridor". My aim for this project was to cr...

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