# Project Description

Godless Ceremony

Eano Gu

Summary

Final work

Eano is an experience designer crafting immersive spaces, exhibitions, and performances. With a background in film, Eano blends cinematic sensitivity with technical skill to explore multisensory storytelling through light, sound, and movement.

Eano is an experience designer crafting immersive spaces, exhibitions, and performances. With a b...

College Central Saint Martins

Course MA Narrative Environments

Graduation year 2025

As one of the earliest societal institutions, religion has long connected individuals and communities through distinct narratives and structures. Similarly, with technological advances, video games now offer complex storylines and shared experiences. When compared to religion, games exhibit comparable patterns in shaping identity and influencing psychology. These parallels invite a reconsideration of faith, positioning video games as a lens through which to examine cultural shifts and social meaning.

In this context, Godless Ceremony is a near-future Valorant esports finale experience. We envision Spheres—arena structures—being built in cities worldwide, forming a network of modern “cathedrals” that host the event. The project proposes a new spiritual model, where “Godless” signifies not the absence of divinity, but a reframing of it in secular culture.

The design spans four stages of the finale: Preparation, Player Entrance, Mid-game, and Trophy Ceremony. Drawing on Valorant ’s narrative, it incorporates spatial installations and immersive media—dome projection, stage design, and lighting—to enhance the arena experience.

A project co-directed with Anchor Li .

Collaborators:

Nico Alexandroff, Academic Supervisor

Zhaozheng Xu, Technical Advisor

Yiling Hu, Creative Consultant

Final work

Godless Ceremony

The animation narrates the future esports finale through four key moments: the Preparation, Player Entrance, Mid-game, and Trophy Ceremony — blending ritual, spectacle, and competition.

The Sphere Networks

We propose Spheres be constructed in various cities in the future, forming a network to host the VCT Finals.

View Gallery

View Gallery

View Gallery

Mid-Game Arena Environment

Mid-game arena scene with dome screen, holograms, and floor projections creating an immersive, data-rich esports experience.

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As one of the earliest societal institutions, religion has long connected individuals and communities through distinct narratives and structures. Similarly, with technological advances, video games now offer complex storylines and shared experiences. When compared to religion,...

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