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Silver Sky: Playable Notes from Post-BDSM Dungeon

Barbara Kaczmarczyk

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Barbara is a multimedia artist, curator, and dominatrix whose work uses role-play to stage shifting modes of being - disrupting value systems through desire. Their transdisciplinary practice explores gender and sexuality across digital media and emergent cultures, with games serving as systems that house and activate this exploration.

Barbara is a multimedia artist, curator, and dominatrix whose work uses role-play to stage ...

Silver Sky is a first-person narrative game that puts the player in the impossibly high heels of Angel, an immigrant sex worker navigating a shift at a walk-in dungeon in a near-future London. Set during a single hour between clients, the game is a vignette told through tasks Angel performs to reset the space. 

Turning today’s anxieties into perversions, Silver Sky infiltrates the present through kink and fetish, positioning them as active forces that reshape and resist societal norms, whilst speculating on the many futures of sex work. Grounded in the psychoanalytic notion that disavowed anxiety re-emerges in perverse form, the game treats perversion not as pathology but as a worldbuilding method: turning it from symptom to generative tool. Through the voice of its protagonist, Silver Sky foregrounds sex worker’s knowledge as both a critical lens and an insight into emerging cultural and economic shifts. 

Rooted in queer imagination, the game transforms a place of restricted access into one of speculative knowledge production. The dungeon functions as a heterotopic site, a spatial version of perversion, mimicking the world outside and twisting its logic.

Collaborators

Dorian Lisiński, Co-Programmer 

Michael Jarosz, 3D and Graphic Designer 

Arna Beth, 3D Artist 

Gisou Golshani, Sound Artist 

Joni Ayton Kent, Voice Actress 

Final work

Silver Sky Trailer

  • Open silver briefcase with laptop and headphones, staged on reflective silver foil
  • Speculative diagram drawn in red lipstick on mirror
Angel is sitting on the patio bench, eating alone. Screenshot shows their internal monologue as on-screen subtitles '£300 to snap someone out of their feedback loop and let them rub against mine'

Gameplay Scene

Angel is sitting on the patio bench, eating alone. Screenshot shows their internal monologue as on-screen subtitles 

WhatsApp log featuring a submissive confirming a book assignment

WhatsApp Transcript: Homework

Texts between game creator and their submissive containing methods for ideatic speculative perversions through sci-fi novel

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Silver Sky: Playable Notes from Post-BDSM Dungeon

Silver Sky is a first-person narrative game that puts the player in the impossibly high heels of Angel, an immigrant sex worker navigating a shift at a walk-in dungeon in a near-future London. Set during a single hour between clients, the game is a vignette told through tasks ...

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