import copy
from collections.abc import Mapping, Sequence
from contextlib import ExitStack
from numbers import Integral, Number
from typing import Callable, Literal

import matplotlib as mpl
import numpy as np
from matplotlib.axes._axes import Axes
from matplotlib.backend_bases import DrawEvent, Event, FigureCanvasBase, KeyEvent, MouseButton, MouseEvent
from matplotlib.figure import Figure
from numpy import float64, ndarray
from numpy.typing import ArrayLike
from PIL.Image import Image

from ._typing import Color
from .artist import Artist
from .lines import Line2D
from .patches import Circle, Ellipse, Polygon, Rectangle
from .text import Text
from .transforms import Affine2D, TransformedPatchPath

class LockDraw:
    def __init__(self) -> None: ...
    def __call__(self, o: Lasso) -> None: ...
    def release(self, o: Lasso) -> None: ...
    def available(self, o: Lasso) -> bool: ...
    def isowner(self, o: Lasso) -> bool: ...
    def locked(self) -> bool: ...

class Widget:
    drawon: bool = ...
    eventson: bool = ...
    _active: bool = ...

    def set_active(self, active: bool): ...
    def get_active(self) -> bool: ...
    active = ...
    def ignore(self, event: Event) -> bool: ...

class AxesWidget(Widget):
    def __init__(self, ax: Axes) -> None: ...
    def connect_event(self, event: str, callback: Callable) -> None: ...
    def disconnect_events(self) -> None: ...

class Button(AxesWidget):
    def __init__(
        self,
        ax: Axes,
        label: str,
        image: ArrayLike | Image | None = None,
        color: Color = "0.85",
        hovercolor: Color = "0.95",
    ) -> None: ...
    def on_clicked(self, func: Callable) -> int: ...
    def disconnect(self, cid): ...

class SliderBase(AxesWidget):
    def __init__(
        self,
        ax: Axes,
        orientation: Literal["horizontal", "vertical"],
        closedmin: bool,
        closedmax: bool,
        valmin: float,
        valmax: float,
        valfmt: str | None,
        dragging: bool,
        valstep: float | ArrayLike | None,
    ) -> None: ...
    def disconnect(self, cid: int): ...
    def reset(self): ...

class Slider(SliderBase):
    val: float

    def __init__(
        self,
        ax: Axes,
        label: str,
        valmin: float,
        valmax: float,
        valinit: float = 0.5,
        valfmt: str | None = None,
        closedmin: bool = True,
        closedmax: bool = True,
        slidermin: Slider | None = None,
        slidermax: Slider | None = None,
        dragging: bool = True,
        valstep: float | ArrayLike | None = None,
        orientation: Literal["horizontal", "vertical"] = "horizontal",
        *,
        initcolor: Color = "r",
        track_color: Color = "lightgrey",
        handle_style: Mapping | None = None,
        **kwargs,
    ) -> None: ...
    def set_val(self, val: float) -> None: ...
    def on_changed(self, func: Callable) -> int: ...

class RangeSlider(SliderBase):
    val: tuple[float, ...]

    def __init__(
        self,
        ax: Axes,
        label: str,
        valmin: float,
        valmax: float,
        valinit: tuple[float, ...] | None = None,
        valfmt: str | None = None,
        closedmin: bool = True,
        closedmax: bool = True,
        dragging: bool = True,
        valstep: float | None = None,
        orientation: Literal["horizontal", "vertical"] = "horizontal",
        track_color: Color = "lightgrey",
        handle_style: Mapping | None = None,
        **kwargs,
    ) -> None: ...
    def set_min(self, min: float): ...
    def set_max(self, max: float): ...
    def set_val(self, val: Sequence[float]): ...
    def on_changed(self, func: Callable) -> int: ...

class CheckButtons(AxesWidget):
    def __init__(self, ax: Axes, labels: Sequence[str], actives: Sequence[bool] = ...) -> None: ...
    def set_active(self, index: int): ...
    def get_status(self) -> tuple[bool, ...]: ...
    def on_clicked(self, func: Callable) -> int: ...
    def disconnect(self, cid) -> None: ...

class TextBox(AxesWidget):
    DIST_FROM_LEFT = ...
    def __init__(
        self,
        ax: Axes,
        label: str,
        initial: str = "",
        color: Color = ".95",
        hovercolor: Color = "1",
        label_pad: float = 0.01,
        textalignment: Literal["left", "center", "right"] = "left",
    ) -> None: ...
    @property
    def text(self) -> str: ...
    def set_val(self, val: str) -> None: ...
    def begin_typing(self, x): ...
    def stop_typing(self) -> None: ...
    def position_cursor(self, x: float): ...
    def on_text_change(self, func: Callable): ...
    def on_submit(self, func: Callable) -> int: ...
    def disconnect(self, cid): ...

class RadioButtons(AxesWidget):
    ax: Axes
    activecolor: Color
    labels: list[Text]
    circles: list[Circle]
    value_selected: str

    def __init__(
        self,
        ax: Axes,
        labels: Sequence[Text],
        active: int = 0,
        activecolor: Color = "blue",
    ) -> None: ...
    def set_active(self, index: int): ...
    def on_clicked(self, func: Callable) -> int: ...
    def disconnect(self, cid): ...

class SubplotTool(Widget):
    def __init__(self, targetfig: Figure, toolfig: Figure) -> None: ...

class Cursor(AxesWidget):
    def __init__(self, ax: Axes, horizOn: bool = True, vertOn: bool = True, useblit: bool = False, **lineprops) -> None: ...
    def clear(self, event: DrawEvent) -> None: ...
    def onmove(self, event: Event): ...

class MultiCursor(Widget):
    def __init__(
        self,
        canvas: FigureCanvasBase,
        axes: Sequence[Axes],
        useblit: bool = True,
        horizOn: bool = False,
        vertOn: bool = True,
        **lineprops,
    ) -> None: ...
    def connect(self) -> None: ...
    def disconnect(self): ...
    def clear(self, event: DrawEvent) -> None: ...
    def onmove(self, event: Event): ...

class _SelectorWidget(AxesWidget):
    def __init__(
        self,
        ax: Axes,
        onselect: Callable,
        useblit: bool = False,
        button=None,
        state_modifier_keys=None,
        use_data_coordinates=False,
    ): ...

    eventpress = ...
    eventrelease = ...
    state = ...
    state_modifier_keys = ...
    def set_active(self, active): ...
    def update_background(self, event: DrawEvent) -> None: ...
    def connect_default_events(self) -> None: ...
    def ignore(self, event: Event): ...
    def update(self) -> bool: ...
    def press(self, event: Event): ...
    def release(self, event: Event): ...
    def onmove(self, event: Event): ...
    def on_scroll(self, event: Event): ...
    def on_key_press(self, event: KeyEvent) -> None: ...
    def on_key_release(self, event: Event): ...
    def set_visible(self, visible: bool) -> None: ...
    def clear(self): ...
    @property
    def artists(
        self,
    ) -> tuple[Artist, ...]: ...
    def set_props(self, **props): ...
    def set_handle_props(self, **handle_props): ...
    def add_state(self, state: str): ...
    def remove_state(self, state: str): ...

class SpanSelector(_SelectorWidget):
    def __init__(
        self,
        ax: Axes,
        onselect: Callable,
        direction: Literal["horizontal", "vertical"],
        minspan: float = 0,
        useblit: bool = False,
        props: Mapping | None = None,
        onmove_callback: Callable[[float, float]] | None = None,
        interactive: bool = False,
        button: MouseButton | Sequence[MouseButton] | None = None,
        handle_props: Mapping | None = None,
        grab_range: float = 10,
        state_modifier_keys: Mapping | None = None,
        drag_from_anywhere: bool = False,
        ignore_event_outside: bool = False,
        snap_values: ArrayLike | None = None,
    ): ...

    rect = ...
    rectprops = ...
    active_handle = ...
    pressv = ...
    span_stays = ...
    prev = ...
    def new_axes(self, ax: Axes): ...
    def connect_default_events(self) -> None: ...
    @property
    def direction(self): ...
    @direction.setter
    def direction(self, direction): ...
    @property
    def extents(self): ...
    @extents.setter
    def extents(self, extents): ...

class ToolLineHandles:
    def __init__(
        self,
        ax: Axes,
        positions: ArrayLike,
        direction: Literal["horizontal", "vertical"],
        line_props: Mapping | None = None,
        useblit: bool = True,
    ) -> None: ...
    @property
    def artists(self) -> tuple[Line2D, Line2D]: ...
    @property
    def positions(self): ...
    @property
    def direction(self) -> str: ...
    def set_data(self, positions: tuple): ...
    def set_visible(self, value): ...
    def set_animated(self, value): ...
    def remove(self): ...
    def closest(self, x: float, y: float) -> tuple[int, float]: ...

class ToolHandles:
    def __init__(
        self,
        ax: Axes,
        x: ArrayLike,
        y: ArrayLike,
        marker: str = "o",
        marker_props: Mapping | None = None,
        useblit: bool = True,
    ) -> None: ...
    @property
    def x(self): ...
    @property
    def y(self): ...
    @property
    def artists(self) -> tuple[Line2D]: ...
    def set_data(
        self,
        pts: tuple[float, float, float],
        y: tuple[float, float, float] | None = None,
    ) -> None: ...
    def set_visible(self, val): ...
    def set_animated(self, val): ...
    def closest(self, x: float, y: float) -> tuple[int, float]: ...

class RectangleSelector(_SelectorWidget):
    def __init__(
        self,
        ax: Axes,
        onselect: Callable,
        drawtype="box",
        minspanx: float = 0,
        minspany: float = 0,
        useblit: bool = False,
        lineprops=None,
        props: Mapping | None = None,
        spancoords: Literal["data", "pixels"] = "data",
        button: MouseButton | Sequence[MouseButton] | None = None,
        grab_range: float = 10,
        handle_props: Mapping | None = None,
        interactive: bool = False,
        state_modifier_keys: Mapping | None = None,
        drag_from_anywhere: bool = False,
        ignore_event_outside: bool = False,
        use_data_coordinates: bool = False,
    ): ...

    to_draw = ...
    drawtype = ...
    active_handle = ...
    interactive = ...
    maxdist = ...
    @property
    def corners(self) -> tuple[ndarray, ndarray]: ...
    @property
    def edge_centers(self) -> tuple[ndarray, ndarray]: ...
    @property
    def center(self) -> tuple[float, float]: ...
    @property
    def extents(self): ...
    @extents.setter
    def extents(self, extents): ...
    @property
    def rotation(self) -> float: ...
    @rotation.setter
    def rotation(self, value: float): ...

    draw_shape = ...
    @property
    def geometry(self) -> np.ndarray: ...

class EllipseSelector(RectangleSelector):
    draw_shape = ...

class LassoSelector(_SelectorWidget):
    def __init__(
        self,
        ax: Axes,
        onselect: Callable | None = None,
        useblit: bool = True,
        props: Mapping | None = None,
        button: MouseButton | Sequence[MouseButton] | None = None,
    ): ...

class PolygonSelector(_SelectorWidget):
    def __init__(
        self,
        ax: Axes,
        onselect: Callable,
        useblit: bool = False,
        props: Mapping | None = None,
        handle_props: Mapping | None = None,
        grab_range: float = 10,
        *,
        draw_bounding_box: bool = False,
        box_handle_props: Mapping | None = None,
        box_props: Mapping | None = None,
    ): ...

    line = ...
    vertex_select_radius = ...
    def onmove(self, event: Event): ...
    @property
    def verts(self): ...
    @verts.setter
    def verts(self, xys): ...

class Lasso(AxesWidget):
    def __init__(
        self,
        ax: Axes,
        xy: tuple[float, float],
        callback: Callable | None = None,
        useblit: bool = True,
    ) -> None: ...
    def onrelease(self, event: MouseEvent) -> None: ...
    def onmove(self, event: MouseEvent) -> None: ...
