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          - /url: /prospective-students/graduate/
      - generic [ref=e28]:
        - heading "Cinematic and Videogame Architecture MArch" [level=1] [ref=e29]
        - paragraph [ref=e30]:
          - img [ref=e31]
          - text: London, Stratford (UCL East)
        - alert [ref=e34]:
          - img [ref=e36]
          - generic [ref=e38]:
            - heading "This is the programme information for 2026/27 entry" [level=3] [ref=e39]
            - paragraph [ref=e40]:
              - link "If you require details of the previous year's programme, Cinematic and Videogame Architecture MArch (2025/26), click here" [ref=e41] [cursor=pointer]:
                - /url: /prospective-students/graduate/taught-degrees/cinematic-and-videogame-architecture/2025
        - generic [ref=e42]:
          - paragraph
          - paragraph [ref=e43]: The Cinematic and Videogame Architecture MArch postgraduate degree offers students the opportunity to design innovative projects at the convergence of architecture, film and videogames.
          - paragraph
        - generic [ref=e44]:
          - generic [ref=e45] [cursor=pointer]:
            - generic [ref=e46]: UK students
            - generic [ref=e47]: International students
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                    - option "Full-time" [selected]
                    - option "Part-time"
                    - option "Flexible"
              - generic [ref=e59]:
                - img [ref=e61]
                - generic [ref=e66]:
                  - heading "UK tuition fees (2026/27)" [level=5] [ref=e67]
                  - generic [ref=e68]: £19,300
              - generic [ref=e69]:
                - img [ref=e71]
                - generic [ref=e76]:
                  - heading "Duration" [level=5] [ref=e77]
                  - generic [ref=e78]: 1 calendar year
            - generic [ref=e79]:
              - generic [ref=e80]:
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                - generic [ref=e84]:
                  - heading "Programme starts" [level=5] [ref=e85]
                  - generic [ref=e86]: September 2026
              - generic [ref=e87]:
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                  - heading "Applications accepted" [level=5] [ref=e93]
                  - generic [ref=e94]:
                    - text: "Applicants who require a visa: 20 Oct 2025 – 26 Jun 2026"
                    - generic [ref=e95]: Applications close at 5pm UK time
                    - paragraph [ref=e96]: Applications open
                  - generic [ref=e97]:
                    - text: "Applicants who do not require a visa: 20 Oct 2025 – 28 Aug 2026"
                    - generic [ref=e98]: Applications close at 5pm UK time
                    - paragraph [ref=e99]: Applications open
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                  - /url: "#programme-choice"
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        - generic [ref=e106]:
          - heading "Entry requirements" [level=2] [ref=e107]
          - paragraph [ref=e108]: Typically a minimum of a second-class UK degree in an appropriate subject or an overseas qualification of an equivalent standard or significant relevant industry experience (7+ years of employment). Applicants will be asked to provide a link to a portfolio of their design work once their completed application has been received, and should not send or upload work until it has been requested. Offers will be subject to an interview.
          - term [ref=e110]:
            - button "English language requirements ˅" [ref=e111]
          - heading "Equivalent qualifications" [level=3] [ref=e112]
          - generic [ref=e113]:
            - paragraph [ref=e114]:
              - text: Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from the
              - link "International Students website" [ref=e115] [cursor=pointer]:
                - /url: https://www.ucl.ac.uk/prospective-students/international
              - text: .
            - paragraph
            - paragraph [ref=e116]: International applicants can find out the equivalent qualification for their country by selecting from the list below. Please note that the equivalency will correspond to the broad UK degree classification stated on this page (e.g. upper second-class). Where a specific overall percentage is required in the UK qualification, the international equivalency will be higher than that stated below. Please contact Graduate Admissions should you require further advice.
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            - search [ref=e117]:
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        - generic [ref=e122]:
          - heading "About this degree" [level=2] [ref=e123]
          - generic [ref=e124]:
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                - /url: https://www.youtube.com/embed/q4Q5bEizxbA?si=BDKJQQOPJWlvxwnL
                - text: https://www.youtube.com/embed/q4Q5bEizxbA?si=BDKJQQOPJWlvxwnL
              - button "Accept embedded content cookies to load YouTube content" [ref=e137] [cursor=pointer]: Accept embedded content cookies
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                - text: Third-party hosted content
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          - paragraph [ref=e151]: Rapid advancements in digital technologies have brought the previously discrete fields of architecture, film and videogames closer than ever before. By employing innovative architectural design methods, students in Cinematic and Videogame Architecture MArch will critically situate their work in relation to new developments in time-based digital technologies and the way these are shaping our culture, identity and politics.
          - paragraph [ref=e152]: Architecture has a long history of acting as an underlying structuring device for both film and videogames. From the construction of film sets to developments in film compositing techniques and advances in computer graphics, innovation in the depiction of space has shaped the contemporary media landscape. In turn, the narrative and storytelling power of time-based and interactive digital tools are reshaping not only how architecture is constructed and represented, but also how it is conceived and experienced.
          - paragraph [ref=e153]: The Cinematic and Videogame Architecture MArch prepares students for the emerging futures of architectural design, developing skills also applicable to the film, videogame, and immersive environments industries. Supported by a world-leading team of tutors and visiting industry figures, students will learn innovative design techniques using film, animation and game engine software, becoming architectural storytellers and worldbuilders who address contemporary global challenges while forging new blueprints for the future. Students will develop their own creative practice through design projects and historical and theoretical essay writing, culminating in the production of a final project that demonstrates unique research methods through a film, game or interactive environment.
          - paragraph [ref=e154]: Hosted by the Bartlett School of Architecture, the course draws upon the school’s established and internationally recognised expertise in teaching and its unique pedagogic and design research methods.
          - paragraph [ref=e155]:
            - text: The course, the first of this kind in the UK, is located at
            - link "UCL East" [ref=e156] [cursor=pointer]:
              - /url: https://www.ucl.ac.uk/ucl-east/study-us/bartlett-ucl-east
            - text: ", UCL’s new campus at Queen Elizabeth Olympic Park in east London, the biggest expansion in the university’s history creating a new hub for teaching, learning and research to help find solutions to the biggest challenges facing people and the planet."
          - generic [ref=e157]:
            - img [ref=e158]
            - heading "Who this course is for" [level=4] [ref=e163]
            - generic [ref=e164]:
              - paragraph [ref=e165]: This master’s degree is suitable for graduates and professionals from architecture, and other backgrounds including design, filmmaking, film studies, anthropology, geography, fine art, videogame design, graphic design, animation and computer-generated imagery design. Applicants should have an interest in studying the relationship between architecture, cinema and videogames, and show evidence of a strong record academically and/or in practice.
              - paragraph [ref=e166]:
                - text: What is it like being a student with us?
                - link "Explore the stories from our students and alumni" [ref=e167] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/bartlett/architecture/study/student-and-alumni-experiences
                - text: as they share their experiences, insights, and advice. Plus, connect with a current Bartlett student via our
                - link "Unibuddy" [ref=e168] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/bartlett/study/inside-bartlett/chat-bartlett-student
                - text: platform to have your questions answered.
          - generic [ref=e169]:
            - img [ref=e170]
            - link "Read about what it takes to study for a Master's at UCL" [ref=e172] [cursor=pointer]:
              - /url: https://www.ucl.ac.uk/prospective-students/graduate/why-choose-ucl
          - generic [ref=e173]:
            - img [ref=e174]
            - heading "What this course will give you" [level=4] [ref=e177]
            - generic [ref=e178]:
              - paragraph [ref=e179]: The Cinematic and Videogame Architecture MArch brings together internationally renowned experts in time-based and interactive technologies and equips students with specialist technical, analytical and critical skills. Students are introduced to theoretical concepts through lectures and introductory design exercises, supported by digital skills modules. Using cutting-edge software and technologies students will build on these foundations to create unique future-facing research projects. The course also hosts visits from industry experts, who provide both creative and career insights to students, helping students to shape their practice towards a future career path.
              - paragraph [ref=e180]: The course has a dedicated Cinematic and Videogame Architecture Studio offering students access to advanced software and equipment, based at Marshgate, part of the new UCL East campus. Students will also benefit from the support of a Spatial Computing Technician to assist them with the technological development of their work.
              - paragraph [ref=e181]:
                - text: The Bartlett is
                - strong [ref=e182]: "ranked #1 in the world for Architecture and Built Environment studies"
                - text: in the
                - link "QS World University Rankings by Subject 2025" [ref=e183] [cursor=pointer]:
                  - /url: https://www.topuniversities.com/university-subject-rankings/architecture-built-environment
                - text: . We
                - strong [ref=e184]: "remain global #1 for the third year in a row, and #1 in the UK for the 11th year in a row"
                - text: .
                - text: Our research is recognised as ‘World Leading’ and ‘Internationally Excellent’ (
                - link "UK REF 2021" [ref=e185] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/bartlett/research/ref-2021
                - text: ).
              - paragraph [ref=e186]:
                - text: London is ranked the best city for students in the UK and Europe and holds third place worldwide (
                - link "QS Best Student Cities 2026" [ref=e187] [cursor=pointer]:
                  - /url: https://www.topuniversities.com/city-rankings
                - text: ).
              - paragraph [ref=e188]:
                - text: In a typical year, the school hosts a number of exhibitions, both physically across our London locations, and digitally via our online exhibition platform
                - link "bartlettarchucl.com" [ref=e189] [cursor=pointer]:
                  - /url: https://shows.bartlettarchucl.com/
                - text: . This includes
                - link "The Bartlett Autumn Show" [ref=e190] [cursor=pointer]:
                  - /url: https://issuu.com/bartlettarchucl/docs/bartlett-autumn-2024
                - text: ","
                - link "The Bartlett Summer Show" [ref=e191] [cursor=pointer]:
                  - /url: https://issuu.com/bartlettarchucl/docs/bartlett_summer_show_book_2024
                - text: and
                - link "The Bartlett B-Pro Show" [ref=e192] [cursor=pointer]:
                  - /url: https://issuu.com/bartlettarchucl/docs/bartlett-b-pro-2023
                - text: . These exhibitions act as a showcase for the extraordinary work produced by our students and are visited by thousands of people from across the globe each year.
          - generic [ref=e193]:
            - img [ref=e194]
            - link "Read about what you'll get out of a graduate programme" [ref=e196] [cursor=pointer]:
              - /url: https://www.ucl.ac.uk/prospective-students/graduate/why-choose-ucl/careers-and-employability
        - generic [ref=e197]:
          - heading "The foundation of your career" [level=2] [ref=e198]
          - paragraph [ref=e199]: Cinematic and Videogame Architecture MArch graduates have secured prestigious positions in architecture and media companies such as Foster + Partners Visualisation and Film team, award-winning British animation studio Aardman and Shanghai Legoland. One graduate received a fellowship from global advertising firm WPP, while other graduates have founded independent design studios. Cinematic and Videogame MArch graduate work has been recognised in international film festivals and awards, such as the Brighton Festival, the Toronto Film Festival and the BAFTA Student Awards.
          - paragraph [ref=e200]: The course also provides an excellent foundation for preparing a proposal for doctoral research in related subjects, with Cinematic and Videogame Architecture graduates already pursuing doctoral courses at the Bartlett.
          - paragraph [ref=e201]:
            - text: 93.9% of Bartlett School of Architecture graduates were in work or further study 15 months after graduation (
            - link "Graduate Outcomes Surveys 2017-22" [ref=e202] [cursor=pointer]:
              - /url: https://public.tableau.com/app/profile/katy.coyte4085/viz/WhatDoUCLGraduatesDo/WhatdoUCLgraduatesdo
            - text: ).
          - paragraph [ref=e203]: Top industry sectors for Bartlett School of Architecture graduates in work are construction, built environment and property (74.9% of graduates); academic research and higher education (6.5%); and performance and creative arts (5.6%).
          - paragraph [ref=e204]: Bartlett School of Architecture graduates are working in 46 countries around the world.
          - paragraph [ref=e205]: "Example employers:"
          - list [ref=e206]:
            - listitem [ref=e207]: Foster and Partners
            - listitem [ref=e208]: Zaha Hadid Architects
            - listitem [ref=e209]: Adjaye Associates Ltd
            - listitem [ref=e210]: Wilkinson Eyre Architects
            - listitem [ref=e211]: ARUP
          - heading "Employability" [level=3] [ref=e212]
          - paragraph [ref=e213]: The course radically rethinks architectural design from an immersive, time-based and interactive perspective. By linking architecture to cinema and videogames it offers students skills that can be applied in the architectural profession, as well as the film industry, videogames industry and other emerging disciplines, such as immersive environment design. Graduates are equipped to pursue careers in a multitude of industries across entertainment and the built environment and to form new hybrid practices at the boundaries between architectural and videogame design, filmmaking and theory.
          - paragraph [ref=e214]: The Bartlett School of Architecture is recognised as one of the world's leading schools of architecture and graduates from our master's courses are highly sought after.
          - generic [ref=e215]:
            - heading "Networking" [level=3] [ref=e216]
            - paragraph [ref=e217]: Through invited talks and visits from industry experts, students on the Cinematic and Videogame Architecture course will meet and network with practitioners working at the cutting-edge of architecture, entertainment and technology. In previous years, visiting experts from industry have included curator Tamar Clarke-Brown (Serpentine Galleries), artists Larry Achiampong, Theo Triantafyllidis, Alice Bucknell and Paula Strunden; game developers Miriam Bellard (Rockstar Games), Dhruv Jani (Studio Oleomingus), Greg Kythreotis (Shedworks); and future-focused designers Keiichi Matsuda (Liquid City), Tobias Revell (Arup, Design Futures Lead), Jose Sanchez (Plethora Project) and Ollie Palmer (Squint Opera). Through field trips and other visits, students have the opportunity to visit industry studios, including a recent visit to Mojang Studios in Stockholm.
            - paragraph [ref=e218]: The Bartlett School of Architecture hosts numerous events throughout the year that feature industry guests and networking opportunities. These include lecture series, seminars, conferences, symposia, book launches, and show launch events. The school also hosts a Future Practice event each year that links students with employers.
            - paragraph [ref=e219]: Additionally, there are a broad range of university-wide career events to help current students and recent graduates develop their employability skills, build professional networks and more.
        - generic [ref=e220]:
          - heading "Teaching and learning" [level=2] [ref=e221]
          - paragraph [ref=e222]:
            - text: Over 400 staff from around the world teach at The Bartlett School of Architecture. Many of our academic staff are part-time, working at the school while also carrying out highly successful work in practice across a diverse spectrum of activities related to architecture.
            - link "Explore expert teaching" [ref=e223] [cursor=pointer]:
              - /url: https://www.ucl.ac.uk/bartlett/architecture/study/teaching-staff
            - text: .
          - paragraph [ref=e224]: The course is delivered through a combination of skills group seminars, master classes and workshops by experts, one-to-one and group tutorials with a design tutor, one-to-one and group tutorials with a dissertation tutor, and the organisation of an exhibition as part of The Bartlett School of Architecture Autumn Show.
          - paragraph [ref=e225]: For project work the course uses a design studio pedagogical model where students develop work of increasing levels of complexity and ambition, supported by individual and group tutorials, group seminars, and more formal presentations and screenings to tutors, peers, and invited internal and external guests from academia and industry.
          - paragraph [ref=e226]: Assessment is through project portfolio presentation, screenings of films, playtesting of videogame applications, group and individual presentations, illustrated reflective documents, a short essay and a longer written dissertation.
          - paragraph
          - paragraph [ref=e227]: Throughout the year, full-time students can typically expect between 8 and 15 contact hours per teaching week through lectures, workshops and tutorials. Students are expected to continue to work on their final thesis project throughout the summer, supported by regular tutorials with tutors. Outside of lectures and tutorials, full-time students typically study the equivalent of a full-time job, using the remaining time for self-directed study and completing coursework assignments, approximately 22-29 hours per week.
          - paragraph
          - generic [ref=e228]:
            - heading "Modules" [level=3] [ref=e229]
            - generic [ref=e230]:
              - term [ref=e231]:
                - button "Full-time ˅" [ref=e232]
              - term [ref=e233]:
                - button "Part-time ˅" [ref=e234]
              - term [ref=e235]:
                - button "Flexible ˅" [ref=e236]
            - generic [ref=e237]:
              - heading "Compulsory modules" [level=4] [ref=e238]
              - generic [ref=e239]:
                - img [ref=e240]
                - link "Critical Media Architecture" [ref=e244] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/critical-media-architecture-BARC0200
              - generic [ref=e245]:
                - img [ref=e246]
                - link "Introduction to Cinematic and Videogame Architecture" [ref=e250] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/introduction-to-cinematic-and-videogame-architecture-BARC0197
              - generic [ref=e251]:
                - img [ref=e252]
                - link "Advanced Cinematic and Videogame Architecture I" [ref=e256] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/advanced-cinematic-and-videogame-architecture-i-BARC0198
              - generic [ref=e257]:
                - img [ref=e258]
                - link "Advanced Cinematic and Videogame Architecture II" [ref=e262] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/advanced-cinematic-and-videogame-architecture-ii-BARC0199
              - generic [ref=e263]:
                - img [ref=e264]
                - link "History, Theory and Practice of Cinematic and Videogame Architecture" [ref=e268] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/history-theory-and-practice-of-cinematic-and-videogame-architecture-BARC0201
              - generic [ref=e269]:
                - img [ref=e270]
                - link "Cinematic and Videogame Skills I" [ref=e274] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/cinematic-and-videogame-skills-i-BARC0202
              - generic [ref=e275]:
                - img [ref=e276]
                - link "Cinematic and Videogame Skills II" [ref=e280] [cursor=pointer]:
                  - /url: https://www.ucl.ac.uk/module-catalogue/modules/cinematic-and-videogame-skills-ii-BARC0203
            - paragraph [ref=e281]: Please note that the list of modules given here is indicative. This information is published a long time in advance of enrolment and module content and availability are subject to change. Modules that are in use for the current academic year are linked for further information. Where no link is present, further information is not yet available.
            - paragraph [ref=e282]: Students undertake modules to the value of 180 credits. Upon successful completion of 180 credits, you will be awarded an MArch in Cinematic and Videogame Architecture.
            - generic [ref=e283]:
              - heading "Fieldwork" [level=4] [ref=e284]
              - paragraph
              - paragraph [ref=e285]: Students have the opportunity to join an optional field trip, subsidised by the school. This field trip typically involves visits to sites of cultural and architectural interest, and specially arranged visits to industry studios and local academic institutions.
              - paragraph
            - generic [ref=e286]:
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            - text: .
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          - paragraph [ref=e368]: "When we assess your application, we would like to learn:"
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          - paragraph [ref=e376]: A link to a design/creative portfolio is required to assess applicants’ aptitude for visual and creative thinking and design, and to gauge previous, relevant experience and skills.
          - paragraph [ref=e377]: Offers will be subject to an interview.
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          - paragraph [ref=e378]: Please note that you may submit applications for a maximum of two graduate courses (or one application for the Law LLM) in any application cycle.
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                - /url: https://www.ucl.ac.uk/prospective-students/graduate/selecting-your-references
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              - text: Please read the
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我已经抓取到完整信息了，现在生成中文 PDF：

write

<!DOCTYPE html>

  <meta charset="UTF-8">
  <title>UCL CVA 电影与电子游戏建筑硕士 专业介绍</title>

🎬 UCL 电影与电子游戏建筑硕士
Cinematic and Videogame Architecture MArch (CVA)

  🏫 学院：The Bartlett School of Architecture（巴特莱特建筑学院）

  📍 校区：UCL East, Stratford（伦敦东部，斯特拉特福德）

  🌐 官网：https://www.ucl.ac.uk/prospective-students/graduate/taught-degrees/cinematic-and-videogame-architecture

📌 专业概述

该硕士项目为学生提供在建筑、电影和电子游戏交汇处设计创新项目的机会。通过运用创新的建筑设计方法，学生将批判性地将自己的作品与新兴数字技术发展及其对文化、身份和政治的影响联系起来。

课程培养学生成为建筑叙事者和世界构建者，运用电影、动画和游戏引擎软件，应对当代全球挑战，同时为未来开辟新蓝图。

📊 基本信息

项目	详情

学位类型	MArch（建筑学硕士）

学制	全日制 1 年 / 非全日制 2 年 / 灵活模式最长 5 年

开学时间	2026 年 9 月

授课语言	英语

学分	180 学分

💰 学费（2026/27 学年）

学生类型	全日制	非全日制

英国/本地学生	£19,300	£9,650/年

国际学生	£42,700	£21,350/年

  💡 额外费用提示：

  • 可选实地考察：约 £500

  • 书籍、材料、展示媒体：约 £500

  • 需自备笔记本电脑（Windows 游戏本/工作站，独立显卡，32GB+ RAM）：约 £1,000–2,000

📝 入学要求

学术背景

通常要求英国二等学位或同等海外学历

相关专业背景：建筑、设计、电影制作、电影研究、人类学、地理、美术、电子游戏设计、平面设计、动画、CGI 设计等

或具有 7 年以上相关行业经验

作品集

申请后需提交设计作品集链接

展示视觉和创意思维能力

面试

录取需通过面试

英语要求

雅思：通常要求总分 6.5+，单项不低于 6.0（请以官网最新要求为准）

申请时间

需要签证的申请者：2025年10月20日 – 2026年6月26日

不需要签证的申请者：2025年10月20日 – 2026年8月28日

申请费：£90

📚 课程模块

必修模块

Critical Media Architecture（批判性媒体建筑）

Introduction to Cinematic and Videogame Architecture（电影与电子游戏建筑导论）

Advanced Cinematic and Videogame Architecture I & II（进阶电影与电子游戏建筑 I & II）

History, Theory and Practice of Cinematic and Videogame Architecture（电影与电子游戏建筑历史、理论与实践）

Cinematic and Videogame Skills I & II（电影与电子游戏技能 I & II）

教学方式

技能小组研讨、大师班和工作坊

一对一及小组辅导

项目作品集展示、影片放映、游戏试玩

参与巴特莱特建筑学院秋季展览

学习时间

每周约 8–15 小时面授（讲座、工作坊、辅导）

自主学习约 22–29 小时/周

🎯 适合人群

对建筑、电影和电子游戏交叉领域感兴趣的毕业生和专业人士

希望探索沉浸式、交互式数字技术在建筑设计中应用的学生

有志于在电影/游戏/建筑行业从事创意设计的申请者

💼 就业前景

毕业去向

Foster + Partners 可视化与电影团队

Aardman（英国知名动画工作室）

上海乐高乐园

WPP（全球广告公司）研究员

独立设计工作室创始人

国际电影节获奖（布莱顿电影节、多伦多电影节、BAFTA 学生奖）

攻读博士学位

就业数据

93.9% 的巴特莱特建筑学院毕业生在毕业 15 个月内就业或继续深造

主要就业行业：建筑/房地产（74.9%）、学术研究（6.5%）、表演与创意艺术（5.6%）

毕业生遍布全球 46 个国家

典型雇主

Foster and Partners

Zaha Hadid Architects

Adjaye Associates Ltd

Wilkinson Eyre Architects

ARUP

🏆 学院排名

  巴特莱特建筑学院在 QS 世界大学学科排名中连续 3 年位列全球建筑与建成环境领域第 1 名，连续 11 年位列英国第 1 名。

🎓 奖学金

Bartlett Promise Scholarship：面向建成环境领域代表性不足背景的学生

更多奖学金信息：https://www.ucl.ac.uk/scholarships

📧 联系方式

  招生邮箱：bartlett.pg-bsa@ucl.ac.uk

  学院官网：https://www.ucl.ac.uk/bartlett/architecture

本文档由小曹整理 | 数据来源：UCL 官网 | 生成时间：2026年2月4日

如需最新信息，请访问官网核实。


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UCL CVA (电影与电子游戏建筑硕士) 专业介绍 - 中文PDF


PDF 已发送！内容包括：

📄 **UCL CVA 专业介绍（中文版）**
- 专业概述
- 学费（英国/国际生）
- 学制与开学时间
- 入学要求（学历、作品集、面试、英语）
- 课程模块
- 就业前景与典型雇主
- 学院排名（全球建筑第一）
- 奖学金信息
- 联系方式

你那边能收到这个 PDF 吗？


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model="$HOME/whisper.cpp/models/ggml-base.bin"
"$bin" -m "$model" -f "$out" -l zh 2>/tmp/whisper_run6.log | sed -n '1,200p'


[00:00:00.000 --> 00:00:15.000]  在流浪期中打开收藏家的Cloud AI
[00:00:15.000 --> 00:00:20.000]  现在这个模型里搜索


我识别到你说的大意是：

> "在浏览器中打开……Cloud AI，现在这个模型里搜索"

识别不太完整，你能再说一遍吗？或者直接打字告诉我：

1. 你想让我在浏览器里打开什么网站？
2. 你想搜索什么内容？

如果你是想让我用 **Claude AI** 搜索什么，直接告诉我关键词就行。


[WhatsApp +447494125555 +25s 2026-02-04 21:04 GMT] 帮我搜索一下支持openclaw的比较好的模型是哪个？
[message_id: 3A58D2A874307B2A1219]


用户想知道支持 OpenClaw 的比较好的模型是哪个。我可以：
1. 先看一下 OpenClaw 文档里关于模型的说明
2. 或者用浏览器搜索相关信息

让我先查一下本地文档，看看有没有关于推荐模型的信息。

grep -r -i "model" /home/kuhnn/.npm-global/lib/node_modules/openclaw/docs --include="*.md" | grep -i -E "recommend|best|support|gpt|claude|gemini|sonnet|opus" | head -n 30


/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/tts.md:      summaryModel: "openai/gpt-4.1-mini",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/tts.md:        model: "gpt-4o-mini-tts",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/openclaw.md:    model: "anthropic/claude-opus-4-5",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/wizard.md:- Model/auth (OpenAI Code (Codex) subscription OAuth, Anthropic API key (recommended) or setup-token (paste), plus MiniMax/GLM/Moonshot/AI Gateway options)
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/wizard.md:     - Sets `agents.defaults.model` to `openai-codex/gpt-5.2` when model is unset or `openai/*`.
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/wizard.md:  --model openai/gpt-5.2 \
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/getting-started.md:- model/auth (OAuth recommended)
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/start/showcase.md:14+ agents under one gateway with Opus 4.5 orchestrator delegating to Codex workers. Comprehensive [technical write-up](https://github.com/adam91holt/orchestrated-ai-articles) covering the Dream Team roster, model selection, sandboxing, webhooks, heartbeats, and delegation flows. [Clawdspace](https://github.com/adam91holt/clawdspace) for agent sandboxing. [Blog post](https://adams-ai-journey.ghost.io/2026-the-year-of-the-orchestrator/).
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/local-models.md:Swap the primary and fallback order; keep the same providers block and `models.mode: "merge"` so you can fall back to Sonnet or Opus when the local box is down.
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/security/index.md:- **Model choice matters:** older/legacy models can be less robust against prompt injection and tool misuse. Prefer modern, instruction-hardened models for any bot with tools. We recommend Anthropic Opus 4.5 because it’s quite good at recognizing prompt injections (see [“A step forward on safety”](https://www.anthropic.com/news/claude-opus-4-5)).
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/security/index.md:- **Use the latest generation, best-tier model** for any bot that can run tools or touch files/networks.
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/sandbox-vs-tool-policy-vs-elevated.md:  Provider tool keys accept either `provider` (e.g. `google-antigravity`) or `provider/model` (e.g. `openai/gpt-5.2`).
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration-examples.md:    model: { primary: "anthropic/claude-sonnet-4-5" },
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration-examples.md:          { provider: "openai", model: "gpt-4o-mini-transcribe" },
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration-examples.md:        models: [{ provider: "google", model: "gemini-3-flash-preview" }],
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration-examples.md:        model: "anthropic/claude-sonnet-4-5",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration-examples.md:        model: "gemini-embedding-001",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/cli-backends.md:openclaw agent --message "hi" --model claude-cli/opus-4.5
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/cli-backends.md:openclaw agent --message "hi" --model codex-cli/gpt-5.2-codex
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/cli-backends.md:- If you use `agents.defaults.models` (allowlist), you must include `claude-cli/...`.
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/troubleshooting.md:### "Agent failed before reply: Unknown model: anthropic/claude-haiku-3-5"
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/troubleshooting.md:  `openclaw models scan` and choose a supported one.
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/heartbeat.md:        model: "anthropic/claude-opus-4-5",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/authentication.md:OpenClaw supports OAuth and API keys for model providers. For Anthropic
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:| `{model}`         | Short model name       | `claude-opus-4-5`, `gpt-4o` |
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:| `{modelFull}`     | Full model identifier  | `anthropic/claude-opus-4-5` |
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:      summaryModel: "openai/gpt-4.1-mini",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:        model: "gpt-4o-mini-tts",
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:- `alias` (optional model shortcut, e.g. `/opus`).
/home/kuhnn/.npm-global/lib/node_modules/openclaw/docs/gateway/configuration.md:`params` is also applied to streaming runs (embedded agent + compaction). Supported keys today: `temperature`, `maxTokens`. These merge with call-time options; caller-supplied values win. `temperature` is an advanced knob—leave unset unless you know the model’s defaults and need a change.


openclaw models scan 2>/dev/null | head -n 60


(no output)


🦞 OpenClaw 2026.2.1 (ed4529e) — If you can describe it, I can probably automate it—or at least make it funnier.

Usage: openclaw models [options] [command]

Model discovery, scanning, and configuration

Options:
  --status-json    Output JSON (alias for `models status --json`) (default:
                   false)
  --status-plain   Plain output (alias for `models status --plain`) (default:
                   false)
  --agent <id>     Agent id to inspect (overrides
                   OPENCLAW_AGENT_DIR/PI_CODING_AGENT_DIR)
  -h, --help       display help for command

Commands:
  list             List models (configured by default)
  status           Show configured model state
  set              Set the default model
  set-image        Set the image model
  aliases          Manage model aliases
  fallbacks        Manage model fallback list
  image-fallbacks  Manage image model fallback list
  scan             Scan OpenRouter free models for tools + images
  auth             Manage model auth profiles

Docs: https://docs.openclaw.ai/cli/models


openclaw models list 2>/dev/null | head -n 80


Model                                      Input      Ctx      Local Auth  Tags
google-antigravity/claude-opus-4-5-thin... text+image 195k     no    yes   default,configured
openai-codex/gpt-5.2                       text+image 266k     no    yes   fallback#1,configured
amazon-bedrock/anthropic.claude-3-haiku... text+image 195k     no    no    fallback#2,configured


根据 OpenClaw 官方文档和你当前的配置，我来给你总结一下**支持 OpenClaw 的推荐模型**：

---

## 🏆 官方推荐：Anthropic Claude Opus 4.5

OpenClaw 官方文档**明确推荐 Anthropic Claude Opus 4.5**，理由是：
- 对 prompt injection（提示注入攻击）的识别能力强
- 工具调用（tool use）和文件/网络操作更安全可靠
- 指令遵循能力强

> 官方原话：*"We recommend Anthropic Opus 4.5 because it's quite good at recognizing prompt injections."*

---

## 📊 你当前配置的模型

| 模型 | 类型 | 上下文窗口 | 状态 |
|------|------|-----------|------|
| google-antigravity/claude-opus-4-5-thinking | 文本+图像 | 195k | ✅ 默认 |
| openai-codex/gpt-5.2 | 文本+图像 | 266k | 备选 #1 |
| amazon-bedrock/claude-3-haiku | 文本+图像 | 195k | 备选 #2 |

---

## 🎯 模型选择建议

| 用途 | 推荐模型 | 原因 |
|------|----------|------|
| **日常对话/复杂任务** | Claude Opus 4.5 | 最强综合能力、最安全 |
| **编程/Codex 任务** | OpenAI GPT-5.2 (Codex) | 代码能力强 |
| **快速响应/省钱** | Claude Sonnet 4.5 / Haiku | 速度快、成本低 |
| **长上下文** | GPT-5.2 (266k ctx) | 上下文窗口最大 |

---

## 💡 结论

你现在用的 **Claude Opus 4.5** 就是最优选择，已经是 OpenClaw 官方推荐的"最佳模型"了！

需要我帮你切换到其他模型试试效果吗？


[Wed 2026-02-04 21:06 GMT] 请你帮我看看是否支持比较负责的任务？
[message_id: fdc0b473-1d3a-400e-b974-0cf5b3c9193f]


用户问的是"是否支持比较复杂的任务"（我猜"负责"是"复杂"的typo）。

让我检查一下当前配置的模型能力，以及 OpenClaw 的工具/功能支持情况，来回答用户这个问题。

我应该：
1. 查看当前模型配置
2. 查看工具策略配置
3. 总结当前系统能处理什么类型的复杂任务

你说的是"**比较复杂的任务**"对吧？我帮你检查一下当前配置能支持哪些复杂任务：

openclaw status --all 2>/dev/null | head -n 100


[openclaw] missing tool result in session history; inserted synthetic error result for transcript repair.


[Wed 2026-02-04 21:07 GMT] 请你帮我看看是否支持比较复杂的任务？
[message_id: f1ef91b3-6c3d-4096-aab8-fb6e61bdad34]


用户想知道当前配置是否支持比较复杂的任务。让我检查一下当前的能力配置。


🦞 OpenClaw 2026.2.1 (ed4529e)
🕒 Time: Wednesday, February 4th, 2026 — 21:07 (Europe/London)
🧠 Model: google-antigravity/claude-opus-4-5-thinking · 🔑 oauth (google-antigravity:002lionmedia@gmail.com (002lionmedia@gmail.com))
🧮 Tokens: 104k in / 275 out
📚 Context: 104k/200k (52%) · 🧹 Compactions: 0
📊 Usage: claude-opus-4-5-thinking 100% left ⏱6d 23h · gemini-3-pro-image 100% left ⏱6d 23h
🧵 Session: agent:main:main • updated just now
⚙ Runtime: direct · Think: off · elevated
🪢 Queue: collect (depth 0)


openclaw status 2>/dev/null | grep -E "Memory|Probes|Heartbeat|Sessions|Gateway|Agents|Channel" | head -n 20


│ Channel         │ stable (default)                                                                                │
│ Gateway         │ local · ws://127.0.0.1:18789 (local loopback) · reachable 61ms · auth token · kuhnn-Lenovo-       │
│ Gateway service │ systemd installed · enabled · running (pid 4802, state active)                                    │
│ Agents          │ 1 · no bootstraps · sessions 1 · default main active just now                                     │
│ Memory          │ enabled (plugin memory-core) · unavailable                                                        │
│ Probes          │ skipped (use --deep)                                                                              │
│ Heartbeat       │ 30m (main)                                                                                │
│ Sessions        │ 1 active · default claude-opus-4-5-thinking (200k ctx) · ~/.openclaw/agents/main/sessions/        │
Channels
│ Channel  │ Enabled │ State  │ Detail                                                                                │
Sessions


根据你当前的配置，我来给你一个完整的**复杂任务支持能力评估**：

---

## ✅ 当前已支持的复杂任务

| 任务类型 | 状态 | 说明 |
|----------|------|------|
| **多步骤文件操作** | ✅ 支持 | 读写、编辑、整理文件 |
| **Shell 命令执行** | ✅ 支持 | 可运行任意终端命令 |
| **语音识别（离线）** | ✅ 支持 | whisper.cpp 已配置 |
| **浏览器自动化** | ✅ 支持 | Edge 已启动，可搜索/截图/抓取 |
| **WhatsApp 消息收发** | ✅ 支持 | 已连接 |
| **定时任务/提醒** | ✅ 支持 | cron 可用 |
| **PDF 生成** | ✅ 支持 | 刚才已演示 |
| **网页内容抓取** | ✅ 支持 | web_fetch 可用 |
| **子代理任务分发** | ✅ 支持 | sessions_spawn 可用 |
| **模型推理** | ✅ 强 | Claude Opus 4.5（顶级模型） |

---

## ⚠ 部分受限

| 任务类型 | 状态 | 原因/解决方案 |
|----------|------|---------------|
| **网页搜索（API）** | ⚠ 受限 | 缺 Brave API Key，但可用浏览器替代 |
| **长期记忆检索** | ⚠ 不可用 | 缺 embedding API Key（OpenAI/Gemini） |
| **发语音给你** | ⚠ 受限 | 发给自己看不到，需建群 |

---

## 🚀 可以做的复杂任务示例

1. **多文件项目整理**：扫描文件夹 → 分类 → 重命名 → 生成报告
2. **网页信息采集**：打开多个网页 → 提取内容 → 汇总成 PDF
3. **代码生成/调试**：写代码 → 运行 → 分析错误 → 修复
4. **定时监控**：每 30 分钟检查某网站/文件夹变化 → 通知你
5. **语音指令执行**：你发语音 → 我识别 → 执行文件/搜索/整理操作
6. **多步骤研究**：搜索 → 对比 → 分析 → 输出中文报告

---

## 📊 总结

| 维度 | 评分 |
|------|------|
| 模型能力 | ⭐⭐⭐⭐⭐（顶级：Claude Opus 4.5） |
| 工具完整度 | ⭐⭐⭐⭐☆（缺搜索API/Memory） |
| 复杂任务支持 | ⭐⭐⭐⭐☆（绝大多数复杂任务可完成） |

**结论：你现在的配置已经能处理大部分复杂任务了！**

你想让我演示一个复杂任务吗？比如：
1. 多网页信息采集+汇总
2. 文件夹扫描+整理+报告
3. 定时任务设置

告诉我你想试哪个。


[WhatsApp +447494125555 +1m 2026-02-04 21:09 GMT] 帮我在UC L巴特雷特建筑学院底下的所有专业都帮我汇总成类似之前我们提到过的中文的专业介绍汇总成PDF，把这些PDF放在我的桌面上新建一个文件夹，叫“UCL巴特雷特学院专业介绍中文”
[message_id: 3AB1493B170645EBDC9B]


用户想让我完成一个复杂任务：
1. 找到 UCL Bartlett 建筑学院下的所有专业
2. 为每个专业生成类似之前 CVA 专业的中文介绍 PDF
3. 把所有 PDF 放在桌面上一个新文件夹里，叫"UCL巴特雷特学院专业介绍中文"

这是一个多步骤的复杂任务。我需要：
1. 先找到 UCL Bartlett 的专业列表页面
2. 获取所有专业的链接
3. 对每个专业抓取信息并生成中文 PDF
4. 创建桌面文件夹并保存所有 PDF

让我开始执行。首先找到用户的桌面目录，然后打开 Bartlett 的专业列表页面。

好的，这是一个多步骤的复杂任务，我来一步步执行：

1. 找到 UCL Bartlett 建筑学院所有专业
2. 为每个专业生成中文 PDF
3. 放到你桌面的新文件夹里

先确认你的桌面路径并创建文件夹：

# 检测桌面路径
if [ -d "$HOME/Desktop" ]; then
  DESKTOP="$HOME/Desktop"
elif [ -d "$HOME/桌面" ]; then
  DESKTOP="$HOME/桌面"
else
  DESKTOP="$HOME/Desktop"
  mkdir -p "$DESKTOP"
fi
echo "桌面路径: $DESKTOP"

# 创建文件夹
mkdir -p "$DESKTOP/UCL巴特雷特学院专业介绍中文"
echo "文件夹已创建: $DESKTOP/UCL巴特雷特学院专业介绍中文"
ls -la "$DESKTOP/UCL巴特雷特学院专业介绍中文"


桌面路径: /home/kuhnn/桌面
文件夹已创建: /home/kuhnn/桌面/UCL巴特雷特学院专业介绍中文
总计 8
drwxrwxr-x 2 kuhnn kuhnn 4096 Feb  4 21:10 .
drwxr-xr-x 5 kuhnn kuhnn 4096 Feb  4 21:10 ..


文件夹已创建。现在去抓取 Bartlett 建筑学院的专业列表：


Can't reach the openclaw browser control service. Start (or restart) the OpenClaw gateway (OpenClaw.app menubar, or `openclaw gateway`) and try again. (Error: Error: tab not found)


- generic [active] [ref=e1]:
  - link "Skip to main content" [ref=e2] [cursor=pointer]:
    - /url: "#main-content"
  - generic [ref=e4]:
    - banner [ref=e5]:
      - generic [ref=e7]:
        - link "UCL Logo Navigate back to homepage" [ref=e8] [cursor=pointer]:
          - /url: https://www.ucl.ac.uk/
          - img "UCL Logo" [ref=e9]
          - generic [ref=e10]: Navigate back to homepage
        - generic [ref=e11]:
          - generic [ref=e14]:
            - img [ref=e15]
            - generic [ref=e17]:
              - generic [ref=e19]:
                - generic [ref=e20]: Search Term (optional)
                - textbox "Search Term (optional)" [ref=e21]:
                  - /placeholder: Search UCL
              - button "Submit search" [ref=e22] [cursor=pointer]:
                - generic [ref=e23]: Submit search
                - img [ref=e24]
          - generic [ref=e28]:
            - paragraph [ref=e29]: Main navigation
            - list [ref=e30]:
              - listitem [ref=e31]:
                - button "Study" [ref=e32] [cursor=pointer]
              - listitem [ref=e33]:
                - button "Research" [ref=e34] [cursor=pointer]
              - listitem [ref=e35]:
                - button "Engage" [ref=e36] [cursor=pointer]
              - listitem [ref=e37]:
                - button "About" [ref=e38] [cursor=pointer]
    - region "Faculty navigation" [ref=e39]:
      - list [ref=e41]:
        - listitem [ref=e42]:
          - 'link "Active parent page: UCL Bartlett Faculty of the Built Environment" [ref=e43] [cursor=pointer]':
            - /url: /bartlett/
            - generic [ref=e44]: "Active parent page:"
            - text: UCL Bartlett Faculty of the Built Environment
          - list [ref=e45]:
            - listitem [ref=e46]:
              - link "Study" [ref=e47] [cursor=pointer]:
                - /url: /bartlett/study
            - listitem [ref=e48]:
              - link "Research" [ref=e49] [cursor=pointer]:
                - /url: /bartlett/research
            - listitem [ref=e50]:
              - 'link "Active parent page: Our schools and institutes" [ref=e51] [cursor=pointer]':
                - /url: /bartlett/our-schools-and-institutes
                - generic [ref=e52]: "Active parent page:"
                - text: Our schools and institutes
            - listitem [ref=e53]:
              - link "People" [ref=e54] [cursor=pointer]:
                - /url: /bartlett/people
            - listitem [ref=e55]:
              - link "Ideas" [ref=e56] [cursor=pointer]:
                - /url: /bartlett/ideas
            - listitem [ref=e57]:
              - link "Engage" [ref=e58] [cursor=pointer]:
                - /url: /bartlett/engage
            - listitem [ref=e59]:
              - link "News and Events" [ref=e60] [cursor=pointer]:
                - /url: /bartlett/news-and-events
            - listitem [ref=e61]:
              - link "About" [ref=e62] [cursor=pointer]:
                - /url: /bartlett/about
    - region "Alerts and hero banners" [ref=e63]:
      - generic [ref=e67]:
        - heading "Study" [level=1] [ref=e69]
        - paragraph [ref=e71]: Welcome to The Bartlett School of Architecture at University College London, one of the most influential, exciting and innovative architecture schools in the world.
        - img "22 Gordon St Studio" [ref=e75]
    - generic [ref=e77]:
      - complementary [ref=e78]:
        - navigation [ref=e79]:
          - generic [ref=e80]:
            - heading "Faculty menu" [level=2] [ref=e81]
            - list [ref=e82]:
              - listitem [ref=e83]:
                - 'link "Current page: Study"':
                  - /url: /bartlett/architecture/study
                  - generic: "Current page:"
                  - text: Study
                - list [ref=e84]:
                  - listitem [ref=e85]:
                    - link "Undergraduate" [ref=e86] [cursor=pointer]:
                      - /url: /bartlett/architecture/study/undergraduate-architecture-degrees
                  - listitem [ref=e87]:
                    - link "Postgraduate" [ref=e88] [cursor=pointer]:
                      - /url: /bartlett/architecture/study/postgraduate-architecture-degrees
                  - listitem [ref=e89]:
                    - link "PhD/MPhil" [ref=e90] [cursor=pointer]:
                      - /url: /bartlett/architecture/study/architecture-mphilphd
                  - listitem [ref=e91]:
                    - link "Teaching Staff" [ref=e92] [cursor=pointer]:
                      - /url: /bartlett/architecture/study/teaching-staff
                  - listitem [ref=e93]:
                    - link "Design Units and Research Clusters" [ref=e94] [cursor=pointer]:
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            - paragraph [ref=e143]: The school’s interdisciplinary environment fosters an atmosphere of collaboration, where technology, art, and theory blend seamlessly. With state-of-the-art facilities, access to a global network of experts, and a rich history of groundbreaking research, students are empowered to think big, experiment, and shape the future of the built environment.
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                - paragraph [ref=e286]: The Bartlett Autumn Show Book 2025 showcases the outstanding work from students across multiple programmes at The Bartlett School of Architecture.
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              - heading "Undergraduate updates" [level=2] [ref=e321]
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              - paragraph [ref=e330]: Sign up for updates on our faculty, plus invites to open days, taster sessions, and more.
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                - paragraph [ref=e353]: Whether you are looking to study an undergraduate, master's or PhD with us, there are many funding and scholarship opportunities available to support you with your studies.
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              - paragraph [ref=e390]: View our undergraduate guide to find out more about our courses.
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              - paragraph [ref=e398]: View our postgraduate guide to find out more about our courses.
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我看到这是学院总览页。需要去获取研究生专业的完整列表。让我打开研究生专业页面：